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amitmathew | 3 years ago

This article is pretty shallow, but I agree with the broad strokes. I'm personally betting on Godot reaching an inflection point (I have $$$ personally invested in a startup betting on this), but I think it's totally a great outcome if the market is shared between Godot, Unity, and Unreal. I think the most likely scenario is that Godot enters in the indie/low-end market and moves up the ladder, Epic continues to dominate the AAA market, and Unity is squeezed somewhere between.

With that said, none of this is guaranteed and will require significant commercial support to make Godot remotely competitive. Some problems are immediately obvious like the lack of tutorials and an asset store (that's what we're working on in the near-term), but it also involves more sophisticated multiplayer options, a better asset pipeline, and much much more, so it's going to be a long road.

But I'm optimistic about Godot's future. I'm currently putting together a simple 2D RTS game with Godot 4 beta to use as a tutorial and template and it's been such a joy. Despite the bugs and the warts, I've gotten so much done in just two weeks. If you squint really hard, you can see an army of indies in the future making simple, but great games with Godot in half the time they do today and that gets me really excited.

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