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Jugglerofworlds | 3 years ago

I've used Unity since around 2014 or so, for personal projects and also at work for a VR startup. The primary problem with Unity is: 1. The editor has become so slow and buggy, to the point where it is unusable, 2. Features are half-baked, like the new ECS which has failed to replace the old user scripts, lack of a networking solution despite years of development time, etc. My relatively small personal project causes the latest Unity versions to constantly freeze with loading bars that never complete. I think that peak Unity was 2019 or so, all versions since then have been worse.

With the ironSource acquisition complete, I don't think things will turn around. Unity didn't have a cashcow like Epic, so some sort of acquisition was pretty much inevitable. The profits from Unity licenses and the Unity asset store just isn't high enough to sustain development.

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