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robert00700 | 14 years ago

I'd definitely recommend Unity3D for this. It provides (as far as it can) platform-agnostic abstractions for controls, graphics and audio, although if you want to get down-and-dirty with a particular platform you can easily write native plug-ins.

Very technical people often have reservations over such systems that seem to cater for non-techie developers, but I found it made game development much more enjoyable- less platform-specific graphics boilerplate and more enjoyable challenges like AI.

I ended up creating this simple ragdoll game over a few days for iOS- http://itunes.apple.com/gb/app/ragdoll-spike!/id384354298?mt... , I'd be interested to see how much longer it would have taken to do natively!

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pace|14 years ago

Your game looks nice. Do you maybe have a blog post about the making of? Was it your first Unity3D game? What prior experience do you have in game development and in general programming, which languages? How long did the development take?

Sorry for all the questions—I'm about to dive deeper into one of the game/3D dev frameworks and an HN reader's opinion would be highly appreciated!