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Pedrom | 14 years ago
In practice, to use Unreal in a game that would run on consoles and mobile devices, you have to fork your code and made a lot of adjustments.
Pedrom | 14 years ago
In practice, to use Unreal in a game that would run on consoles and mobile devices, you have to fork your code and made a lot of adjustments.
teamonkey|14 years ago
But anyway, I think this exercise was to have the option of deploying to multiple targets, not every single target at once. The difference between the Flash, HTML5 and iOS versions of your game could be very small. For another game you could use the same toolchain to target PC, Mac, consoles, etc.
Pedrom|14 years ago