> Ironically, by accidentally making the problem occur more often, K0bin made it much easier to track down and fix.
Boy do I know that one. Intermittent issues are so much harder to debug. Getting a frequent test case often means the difference between solving a bug in an afternoon, or letting it live on as a GitHub issue for years, only to be bumped every few months by a comment that adds no new information at all.
Consistently some of the most complete, thorough, readable, and interesting changelogs I've ever read. The entire team that works on Dolphin has my highest respect.
Really appreciate their support for WiiConnect24, it's a Wii feature I have many fond memories of and the services that use it really deserve preservation.
The section "Improve FPS/VPS Counting and Revamp Appearance" I found super interesting. Is using a "Euler Average" a common way in the games industry for calculating or visualizing frames per second?
SquareWheel|3 years ago
Boy do I know that one. Intermittent issues are so much harder to debug. Getting a frequent test case often means the difference between solving a bug in an afternoon, or letting it live on as a GitHub issue for years, only to be bumped every few months by a comment that adds no new information at all.
xnx|3 years ago
Edit: Typo "changeling" to "changelog"
FrostKiwi|3 years ago
gundamdoubleO|3 years ago
JayStavis|3 years ago
stevemk14ebr|3 years ago
aliswe|3 years ago
kanwisher|3 years ago