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strager | 3 years ago
Are you talking about run-time optimizations? My article is focused on build times. I don't think what you mentioned applies to build times. I could be wrong, though. (There are certainly compile time traps you can fall into, but I wouldn't know what those are in Rust.)
> And did you try any of the optimization strategies again at 24x? I would be curious if there are differences there.
No, I did not. That's a good suggestion. But I was pretty tired of this project by the time I made the scaling benchmarks. xD
Bedon292|3 years ago
And I totally understand being tired of it by that point. You did an extremely detailed and well documented process, and it was quite impressive. Thank you for sharing it.