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tuankiet65 | 3 years ago
* AppleWin, Apple's port of WebKit for use in iTunes for Windows. I'm pretty sure it depends on DLLs that reimplements Cocoa APIs on Windows, those DLLs are shipped with iTunes. (edit: one can download the support libraries here [2])
* WinCairo, maintained by Sony and uses Cairo for rendering. Maybe someone can fill me in why is this a thing, since Sony only uses WebKit on the PlayStations.
[1]: https://fujii.github.io/2019/07/05/webkit-on-windows/
[2]: https://developer.apple.com/opensource/internet/webkit_sptli...
modeless|3 years ago
gsnedders|3 years ago
As for why Sony maintains WinCairo, I believe they use Cairo on their platforms, and they mostly use Windows for their dev systems (as does most of the games industry).