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Anisotropic Filtering

11 points| tosh | 3 years ago |en.wikipedia.org | reply

3 comments

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[+] theandrewbailey|3 years ago|reply
This was the setting that I always cranked up in game graphics settings. The performance hit was negligible but the quality improvement was dramatic.
[+] cton|3 years ago|reply
Same here, it felt good knowing that I could at least crank something to the max.

As an aside, does anyone know why console games will sometimes opt to use a very low AF setting? It’s something that comes up in Digital Foundry videos and I was curious if anyone familiar with console dev could shed some light.