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takk309 | 3 years ago

I watched a good video on the subject of adaptive clearing taking too long to calculate and it helped me to improve the processing and machining time of complex geometry.

https://youtu.be/osNPQr5-EpM

Another thing I found with topographic stuff is to simplify the mesh after importing it. It makes very little difference to the final project depending on your scale.

discuss

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mmaunder|3 years ago

Makes a big difference in quality in my experience and the conversions generally run overnight. Same applies to M1 architecture and high end gaming PCs. I am for example carving the entire state of Colorado on 24” X 24” oak 2.5 inches deep. But I’ve see the same loss on quality on eg a VW beetle relief that I carved that was 24x12”. Aspire has blown me away with the end result and speed of computation.

dekhn|3 years ago

This is interesting to me; I carved a large model of California elevation using Fusion 360 and an X-Carve. It definitely pushed the limits of Fusion 360, the final model that I CAMmed was 5M (million!) facets and 2.8M vertices and it's just barely usable (rendering, operations, etc all take ~minutes after a change). Are you saying I can replace F360 with Aspire and it will just do STL meshes faster? Good to know.