(no title)
sonjaqql | 3 years ago
I worked at MacSoft during the Age2 and Age3 days. The ports were faithful to the windows versions, but cross platform hadn’t been solved at the time because of this problem.
It also made long game play sessions longer because the calculated state kept getting more complicated.
There was one particular Mac OS X update that broke math interoperability for multiplayer because they changed how math worked on the OS. This meant we had to bundle a common math library to ensure the game the game states would line up, preventing unnecessary CRC checks.
yarg|3 years ago
Which would let you know what your opponents are up to, without impacting state.
alternatetwo|3 years ago
hot_gril|3 years ago
Also, I used to play the Mac version a lot. It was great! Shame they made the remakes Windows-only.
alternatetwo|3 years ago
[1]: https://redrocket.club/posts/age_of_empires/ [2]: https://www.youtube.com/watch?v=3tl8AjDfnBk
brnt|3 years ago
They run brilliantly through Steam on Linux, fwiw.
lamacase|3 years ago
alternatetwo|3 years ago
ilyt|3 years ago
From maphacks to automatic reaction and microing units
Salgat|3 years ago