top | item 34419561 (no title) diegomacario | 3 years ago It does amazingly well. Last May Meta released their Hand Tracking 2.0 update, and the quality of the hand tracking improved enormously. You can see a comparison of 1.0 and 2.0 here: https://www.youtube.com/watch?v=K-l-RXxYnzs&t=4s&ab_channel=... discuss order hn newest klaussilveira|3 years ago What about arms? Or would it have to rely on some realtime IK solution to sort them out? diegomacario|3 years ago For the arms you could use Meta's new Movement SDK: https://developer.oculus.com/documentation/unity/move-overvi...Although in my opinion the arms still look a bit janky. You can see a demo of a sample they included with the SDK here: https://youtu.be/IQt4wTdGK64?t=419
klaussilveira|3 years ago What about arms? Or would it have to rely on some realtime IK solution to sort them out? diegomacario|3 years ago For the arms you could use Meta's new Movement SDK: https://developer.oculus.com/documentation/unity/move-overvi...Although in my opinion the arms still look a bit janky. You can see a demo of a sample they included with the SDK here: https://youtu.be/IQt4wTdGK64?t=419
diegomacario|3 years ago For the arms you could use Meta's new Movement SDK: https://developer.oculus.com/documentation/unity/move-overvi...Although in my opinion the arms still look a bit janky. You can see a demo of a sample they included with the SDK here: https://youtu.be/IQt4wTdGK64?t=419
klaussilveira|3 years ago
diegomacario|3 years ago
Although in my opinion the arms still look a bit janky. You can see a demo of a sample they included with the SDK here: https://youtu.be/IQt4wTdGK64?t=419