(no title)
valryon | 3 years ago
- Flipon (https://flipon.net) an arcade puzzle/match-3 inspired by Tetris attack on PC mobiles and switch
- Steredenn (https://Steredenn.pixelnest.io) a roguelike shoot them up, pc, iOS, switch.
I’ve been lucky to have an extra income with those two games for a few year.
nmfisher|3 years ago
entelechy0|3 years ago
If I can ask a question, was there an initial design decision to build the game in Unity, or was that just your preferred tool out of experience?
(asking because I am fool-heartedly going in pure libsdl2 and C++)
Thanks again!
valryon|3 years ago
Unity was chosen because I am a C# guy coming from XNA, and Monogame was super rough at that time. Also it allowed us to really focus on the gameplay and not too much and the engine, while having access to all consoles. We still had a lot of headaches with it… Now I’m considering switching to something but I’m glad I had that experience on a mainstream and fully documented engine.
Best of luck with your game, if you need advices send me an email via the Steredenn or Flipon contact address.