(no title)
pinum
|
3 years ago
Those results look excellent.
I'm trying to gauge whether something like this could potentially work in realtime, i.e. in games.
I know it inevitably depends on hardware, resolution, settings, etc but do you have a ballpark figure for how long it takes to apply this to a frame?
(And does it have a temporal aspect which requires access to frame N+k to render frame N?)
wilg|3 years ago