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pinum | 3 years ago

Those results look excellent. I'm trying to gauge whether something like this could potentially work in realtime, i.e. in games. I know it inevitably depends on hardware, resolution, settings, etc but do you have a ballpark figure for how long it takes to apply this to a frame? (And does it have a temporal aspect which requires access to frame N+k to render frame N?)

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wilg|3 years ago

It’s real-time and not temporal.