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adpowers | 14 years ago

Heh. Well, mine wasn't completely arbitrary. If I remember correctly I was trying to trade off server CPU usage with memory usage. One chunk at a time is buffered on the server, so I wanted to keep it small enough that I could have a bunch of ongoing transfers on my puny t1.micro. However, too small of a chunk size resulted in too many roundtrips and lots of CPU load on the server. I settled on this value because I was able to pump a couple megabytes per second through it using one stream, which seemed reasonable.

Also: in further testing, it looks like Safari works with the drag and drop, but not the uploading. I purposely disabled all socket.io transfer types except web sockets in order to encourage adoption of modern browsers. Unfortunately, since I used such bleeding edge, unstandardized technology (drag and drop, file API, and web sockets), the browsers have changed and broken my implementation, each in a slightly different way, such that none of them work end to end anymore.

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adpowers|14 years ago

If anyone cares, I found out what the problem was. Chrome updated to a new version of the web socket standard back in version 15 or so. I wasn't aware of the change and so didn't update my version of socket.io which supports the new standard, thus an incompatibility. It should work now.

This just goes to show that you have to be vigilant if you are building sites with the latest and greatest, as they are still under development and likely to change out from under you.