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jdk | 3 years ago
Wi came to one of the player gatherings with little printed out cards and would hand them to people and say, "You've been Wi flagged!"
The fondest of memories.
jdk | 3 years ago
Wi came to one of the player gatherings with little printed out cards and would hand them to people and say, "You've been Wi flagged!"
The fondest of memories.
jdwithit|3 years ago
I also really enjoyed the periodic story events that had really dramatic impacts on the world, like the shadow invasion. It was a great game, especially for its time. So thanks for whatever part you played in its creation.
jdk|3 years ago
I was on the design team, so was directly responsible for a lot of the shadow invasion stuff (if you ever saw the big bad Bael'Zharon running around in the live events, that was me!) and other patches for the first 2 years of its lifespan.
Weirdly, I work on WoW now with my career having come full circle after having not worked on MMOs since the mid 2000s. :)
choffman|3 years ago
AC is one of my favorite games of all time (neck and neck with Ultima II (I'm old)). I still play on the emulators from time to time - endlessly searching for more Hoary Mattekars.
I played on Thistledown and ran a little portal bot named Stip Dickens an Ayan Baqur that helped ferry people into the Shard of the Herald event. That was a lot of fun.
The loot system was also one-of-a-kind. I don't see that level of randomness in many other games.
The game felt like the writers and staff were highly literate and well read. I now know so many real life herbs and plants due to their use in spellcasting. And AC taught me words like "Mnemosyne".
And each month we would get several pages of amazing lore. (Side note, there's an ongoing web serial called "The Wandering Inn" that reminds me quite a bit of AC. People dropped into a video game like world, insect people, references to a "Zeikhal"(similar to a town name)....
So, I just want to thank you for your work on AC. It's had a profoundly positive impact on my life.
jdk|3 years ago
But also thank YOU for participating in some of my very formative experiences of my life as well. The players really made it a joy to work on.
PolyphonyReq|3 years ago
But that would be something only a crazy person would do.
jdk|3 years ago
It's funny you mention Valheim - one of my groups in had a core of people who I met back in the AC days and their friends. We got to some real old man gaming that probably annoyed their friends with all of the "back in our day..." stories while we were running around the landscape, running from trolls, etc.
a_e_k|3 years ago
On patch day, the office banter usually centered around the things we were seeing popping up as we'd reload Maggie the Jackcat's community-sourced patch notes throughout the day [0].
Sometimes we'd even download the patch and log in for a few minutes, just to poke around. (Always being careful not to do anything _real_ due to the risks the infamous patch day server rollbacks.) Then there'd the be waiting for the Decal updates.
I still remember that my main was a tank archer build, which was pretty much untouchable going toe to toe with the mobs in PvE as long as the stamina held out. I went through a _lot_ of stam potions, though!
I remember also finding somewhere about how to extract the terrain data from the game. I scraped the coordinates for various destinations from some place and wrote a little OpenGL viewer that would let me do flyovers with the various locations marked with labelled bullets.
Good times!
P.S.: Anyone remember the Drudge Dance [1]?
[0] http://www.thejackcat.com/AC/Culture/Dereth/Dereth.htm
[1] https://www.angelfire.com/rpg2/dragons/Drudge_Dance.wav (direct link doesn't work; copy and paste URL instead)
vehementi|3 years ago
Naomarik|3 years ago
Countless memories I could keep going on and on, but what an experience!
jdk|3 years ago
It's amazing to me how many people are still friends with their patrons/vassals from 25 years ago.
picowatt|3 years ago
iamthepieman|3 years ago
Lost so much sleep power levelling on a rock with those ape like creatures and just spamming magic to discover new combinations. The discovery and wonder does not match up with the graphics I see now when I search for screenshots and videos. Beta and early WoW almost had the same effect but your first is always special.
blipmusic|3 years ago
jdk|3 years ago
And yeah, Ash Gromnies were the bane of so so so many players.
berkle4455|3 years ago
johnnyo|3 years ago
I remember people theorizing it was due to a short name (only 2 characters), and so would create longer usernames to try and avoid the "curse"
nevir|3 years ago
jdk|3 years ago
In retrospect, I give a lot of credit to the fact that we were young and dumb and didn't know any better. I've been revisiting a lot of the stories from back then and so many of them end up with us saying, "I dunno, let's see what happens!" and not being dissuaded by "best practices" or even common sense.
Also lots of credit goes to the early internet era when people were a LOT more forgiving of, well, everything.
thaumasiotes|3 years ago
Any idea how the targeting algorithm was chosen? It does not behave the way this letter says that it should.
jdk|3 years ago
hesdeadjim|3 years ago
jdk|3 years ago