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JeffL | 3 years ago
I'd love God mode AI to put up any sort of half decent fight without needing to have so many more units that just go through an endless meat grinder because they can't coordinate or figure out how to back off and heal.
JeffL | 3 years ago
I'd love God mode AI to put up any sort of half decent fight without needing to have so many more units that just go through an endless meat grinder because they can't coordinate or figure out how to back off and heal.
ethbr0|3 years ago
1) Break the problem down into strategic goals and tactical actions, and then group the tactical actions into areas (e.g. diplomacy, resourcing, combat, research).
2) Process recorded online games of human players into streams of relevant events / choices.
3) Continually retrain your models on the output of 2.
You should thus have an AI that approximates the meta approaches of humans, which is really what we're talking about.
New players look exactly like bad AI: making poor choices, oblivious to things "the players community" already knows are always optimal, etc.
So really the problem is "How do we build a model that already knows what most of our players do, at this stage of the game's lifecycle?"
Which is essentially what one of the recent fighting games(?) did with their AI.
1123581321|3 years ago