In this scenario the highest achieving employees will be the ones that will quit first, as they will be in the most demand and therefore have the most options.
I've worked with some fantastic folks who came from Blizzard. Their descriptions of its company culture become increasingly depressing the more recent their departure.
I don't know why this is always said here, sure there are layoffs in some huge tech companies. But thats it. At least in Germany, my LinkedIn still gets mutliple messages per Day and my Salary is looking good.
2017-2022 did seem too good to be true. Back to the grindstone! I hope all the people attracted to the industry enjoy coding so much they can put up with poor wages.
Beware of working in a passionate industry. You will get treated like shit and there's nothing you can do about it. Someone else would gladly take that work for half or even free.
Other it businesses can't do this shit without suffering heavily, but game studios can because passionate works will be willing to join.
There are exceptions, but those are exceptions for a reason.
This is exactly why my advice to CS students always is – find a job writing business software. You can pursue your passions on the side, contribute to open source, volunteer or do whatever else you want, but hold on to that stable, "boring" 9-5 job like your life depends on it. Ten or twenty years later you are going to look back and thank yourself for going down this path while your peers who chased more flashy jobs are abused, burned out and have lost all passion for the art.
This is classic supply and demand doing its thing. People in passionate industries (artists, musicians, game devs) have a hard time because there's a large over supply of people who want to do it relative to less glamorous/fun jobs which creates a supply surplus, pushing down the cost of labor.
You and I zeroed in on the same section. I zipped through the video and found the pertinent part[0]. It's not so much an insult as it is unequal treatment for QA (which...is an insult). QA makes the world spin though. Never a good idea to take them for granted.
[+] [-] htag|3 years ago|reply
This is doubly disappointing because they have recently shipped some good products and have promising products shipping in the near future.
[+] [-] Kinrany|3 years ago|reply
Unlike with severance, your best employees leave first
[+] [-] aussieguy1234|3 years ago|reply
[+] [-] raverbashing|3 years ago|reply
[+] [-] runlevel1|3 years ago|reply
[+] [-] philippejara|3 years ago|reply
[+] [-] _rs|3 years ago|reply
[+] [-] Ygg2|3 years ago|reply
Edit: it was.
[+] [-] moneywoes|3 years ago|reply
[+] [-] lfkdev|3 years ago|reply
[+] [-] tennisflyi|3 years ago|reply
[+] [-] rr808|3 years ago|reply
[+] [-] Mandatum|3 years ago|reply
[+] [-] langsoul-com|3 years ago|reply
Other it businesses can't do this shit without suffering heavily, but game studios can because passionate works will be willing to join.
There are exceptions, but those are exceptions for a reason.
[+] [-] paxys|3 years ago|reply
[+] [-] hackerlight|3 years ago|reply
[+] [-] reset8|3 years ago|reply
I didn’t ask to be born and didn’t sign a contract to believe a bunch of GenX and older CEOs are “powerful people” due to political status quo.
CEOs and the like can get fucked. We are not their serfs.
[+] [-] unknown|3 years ago|reply
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[+] [-] hinkley|3 years ago|reply
[+] [-] unknown|3 years ago|reply
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[+] [-] salawat|3 years ago|reply
Blizzard, if you weren't dead to me already, you now are.
[+] [-] jimbob45|3 years ago|reply
[0]https://youtu.be/NVDpaqFLD24?t=158
[+] [-] butt___hugger|3 years ago|reply
[+] [-] unknown|3 years ago|reply
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