For mobile gaming there might be some creators here or there scratching out a living like that but probably about 0.1% as many as you imagine, or as there seemingly should be considering how much money is in the ecosystem. The vast majority of that money is sucked up by big IP and older established apps and pseudo publishers/install networks that rip off the latest trends and blast them to their audience full of ads etc. Apple Arcade was trying to create a healthier walled garden within App Store but years later feels kind of like a big brand bargain bin the way it's been run. It's just very extreme winner takes all dynamics.
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