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sdkgames | 3 years ago

Regarding Godot 3.x and HTML5 export. Users reported crashes with GLES3. It seems stable rendering is based on GLES2 (WebGL v1.0). Some features don't work in HTML5 (e.g. "Some features are also not supported in WebGL 2.0 specifically."[1]; "built-in antialiasing will not look correct for translucent lines and may not work on certain platforms" [2])

[1] https://docs.godotengine.org/en/stable/tutorials/export/expo...

[2] https://docs.godotengine.org/en/stable/classes/class_canvasi...

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