(no title)
puffoflogic | 3 years ago
KSP2 is universally regarded as an unmitigated disaster. We are at 3 years after the original release date (for the full game) and all that has been released is a fundamentally broken "Early Access" release. It is a rocket building game, and rocket physics are broken. The only things that work in the game are the bits useful for making pretty screenshots or short videos, for advertising purposes.
Anyways, actual reviewers have been saying that the game's UX choices make actually getting to bodies other than Kerbin harder in KSP2 than KSP1, especially for newcomers. For example, TWR information is missing, intercept information is missing, apsis information can't be viewed while editing maneuvers, and delta-v information is alternately missing or wrong. These are all fundamentals which should be present even in an EA release, and while they are things KSP1 experts can work around, they make it impossible for newcomers to accomplish anything.
This game will never (truly) leave EA; it will be killed.
adeon|3 years ago
Stevvo|3 years ago
The tutorial that is the focus of the article explains all of that with voice and animations.
trinsic2|3 years ago
alyandon|3 years ago