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zackoverflow | 3 years ago
I agree that this is mostly true, but maybe not for beginners in the field
When I was reading "Raytracing in One Weekend" (known as _the_ introductory literature on the topic), I was very surprised to see that the author designed the code so objects extend a `Hittable` class and the critical ray-intersection function `hit` is dynamically dispatched through the `virtual` keyword and thus suffers a huge performance penalty
This is the hottest code path in the program, and a ray-tracer is certainly performance critical, but the author is instructing students/readers to use this "clean code" principle and it drastically slows down the program.
So I agree most computer graphics programmers aren't writing "clean code", but I think a lot of new programmers are being taught them because of introductory literature
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