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trophycase | 3 years ago

The killer app of Ethereum already exists, and it is the set of standards being built on it that allow you to easily interoperate with other financial applications. NFTs are basically what the name implies, whereas "tokens" represent something fungible (e.g. stocks in a company), NFTs are a new standard (ERC721 or others) for representing non-fungible digital goods (deeds for houses, collectibles, game assets, etc.).

Suppose I'm a small indie game studio. I create a game, and this game has skins for characters, weapons, what have you. I want to build a real money economy around these assets, but don't have the manpower to deal with payment processors, build a marketplace, etc. My company could just represent the skins as ERC721 tokens and instantly have access to the wealth of infrastructure that already supports the ERC721 standard. People can buy and sell on a marketplace of their choosing (Opensea, Blur, etc.), they can manage their assets using a wallet of their choice (Metamask, Rainbow, Frame, Coinbase Wallet, etc.).

This is just one example, but can be applied to literally any non-fungible asset that be represented digitally. And although the application I mentioned is primarily a financial one (because Ethereum is the internet of finance), there are certainly non-financial use cases for having a fully interoperable, decentralized representation of a digital good.

It's important to understand that NFTs didn't invent digital scarcity. This is an idea that's existed for a long time. Downloading a song I have to pay for, League of Legends issuing a limited edition skin, even the notion of a privileged role on a website (e.g. moderator) implies some sort of digital scarcity. People value having status, people value having scarce things, NFTs didn't invent that idea, they just make it much easier to represent these things in a very standard way and plug into mechanisms that allow for price discovery of these things (which I repeat, already are deemed to have value, but have extremely high friction to trade).

Maybe you don't understand because you aren't a digital native. I grew up playing World of Warcraft, and even from a young age I understood the power of having something other people didn't have. When I saw other players with their Naxxramas gear and I'm sitting there in normal Uncommons, it implied a difference of status. There was value in getting this gear because it made you feel special and important, or part of a certain community. The entire premise of the game revolves around the idea of scarcity (people have to work to get the best gear). If people had the best gear from the start, they wouldn't show up to raid every week, they wouldn't spend hours and hours farming materials or gold. That's digital scarcity, it's always existed.

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pavlov|3 years ago

> "I want to build a real money economy around these assets"

It's not a real money economy when you're asking your customers to first convert their money to crypto magic beans. Dealing with crypto exchanges has been shown to be a great way to put your money into scammers' pockets. Customers will blame you when that happens.

If you want to sell skins, why not let customers pay with real money via Stripe or another payment API? It's certainly a much easier integration task than reconciling your game database with the Ethereum state of those assets, and the end-user UX is lightyears better so you'll probably sell a lot more skins.

This Instagram NFT shutdown demonstrates again that the mainstream has no appetite for crypto despite the breathless claims of the past ten years.

trophycase|3 years ago

"why not let customers pay with real money via Stripe or another payment API"

Because stripe takes a massive cut?

"the end-user UX is lightyears better so you'll probably sell a lot more skins"

for now

"This Instagram NFT shutdown demonstrates again that the mainstream has no appetite for crypto despite the breathless claims of the past ten years."

Everybody in the community already knew this. Like you've said, the UX isn't there yet. That's obvious to anyone that is in the space. Nobody was sitting here applauding Meta for their obvious bandwagoning onto the latest thing. Maybe if they actually wanted people to adopt NFTs they should work on improving the UX or build some fucking infrastructure instead of just leeching off the community trying to make a buck. If you want people to display their art as NFTs on instagram, then create an Oculus App that's a virtual art gallery, allow people to display their instagram NFTs in that gallery. Interface with other technologies that already exist in the space. Use your billions and billions of dollars to make the experience better for everyone. They didn't even fucking attempt to build anything.

mijamo|3 years ago

I don't see how any of this is better using NFT. You have had digital tokens for a very long time without Blockchain. If I make a game with skins I have 2 possibilities: the first one is to only use the in game money system (no real money) at which point there is no point using Blockchain, or use real money to buy skins, at which point I will also have to implement refunds, KYC, reverting transactions, because that is always needed in the real world, and there the convenience of an NFT just disappears.

NFT seems only useful if there is a zero trust situation and irreversibility is wanted, but I see nearly no situation where this is the case.

trophycase|3 years ago

All of those things you mentioned can probably be solved with Account Abstraction and Application Specific Rollups. These technologies are still in the early stages but are moving along. Not trying to attack, but like a lot of people here, it seems that most people's understanding of Blockchains is stuck in like 2014. There are levels of trustlessness, and levels of irreversibility. None of the things I mentioned (when fully implemented) are going to be happening on the main Ethereum chain.

Yizahi|3 years ago

NFTs are a new standard (ERC721 or others) for representing non-fungible digital goods (deeds for houses, collectibles, game assets, etc.).

One look at this line and all further delusional house of cards falls down. There are no technical possibilities for NFTs to represent anything, it is technically impossible for current chains. There are only two exceptions - punk pixel art because they live fully on chain, and ENS records which are somewhat useful but only inside tokenbro industry.

siwatanejo|3 years ago

> My company could just represent the skins as ERC721 tokens and instantly have access to the wealth of infrastructure that already supports the ERC721 standard. People can buy and sell on a marketplace of their choosing (Opensea, Blur, etc.), they can manage their assets using a wallet of their choice (Metamask, Rainbow, Frame, Coinbase Wallet, etc.).

But doing all the work to integrate ERC721 into your game might take the same time (or more) than a simple centralized payment system (not to mention that transacting these ERCshits is costly, more than 5USD per trade most of the time). So why bother?

mattdesl|3 years ago

Most L2 developer experience is pretty easy nowadays. I would say a lot easier than Apple app development & distribution experience, for example. L2 fees are a fraction of the cost of industry standard payment processors.

The DX can continue to get better, but that’s not what is holding game devs back from choosing an L2.

Euphorbium|3 years ago

So the only thing that nft solves is game designers not having to build their market. That does not solve anything for the player. If anything, it exposes the player to a complete loss of his asset, due to mistake or theft. No value in that at all.

trophycase|3 years ago

I bought a bunch of skins in League of Legends. I no longer play the game. As a former player, I would love if I could sell those skins on the open market.

Many times while playing the game, I changed my main character, but had skins for other characters I no longer played (maybe they got nerfed or something). It would be great if I could exchange those skins for other skins of equal value for the character I switched to.

Yes, the company itself could implement all these different features, but at that point you're re-inventing the wheel. We have a set of standards regarding digital assets, and the technology already exists to do the things I mentioned seamlessly. The only thing the company needs to do is implement their assets as part of that (ERC721) standard.

JohnFen|3 years ago

> Maybe you don't understand because you aren't a digital native

Why do some people insist that if others disagree with their opinion, it has to be because those others don't understand?

DonHopkins|3 years ago

Are you a walking talking parody account?