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antiatheist | 2 years ago
You would still need to create maps for colliders, navigation etc. As well as break the flat mesh this provides down into discreet objects if you wanted any more physics integration.
antiatheist | 2 years ago
You would still need to create maps for colliders, navigation etc. As well as break the flat mesh this provides down into discreet objects if you wanted any more physics integration.
worldsayshi|2 years ago
Unless the resulting mesh is huge it shouldn't be too hard to just build a vr viewer.