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mfost | 2 years ago

ECS systems are gaining a lot of popularity for games and those are pretty similar to having some SQL database in your engine when you think about it. So it's actually not that surprising to see efficient snapshot/rollback/transaction features creeping in.

I know for example that EnTT, a C++ ECS project has snapshots available to allow you to save the game state in the background without blocking gameplay as an example.

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