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Godel_unicode | 2 years ago

> wouldn't be that hard.

What are you basing that on? They’ve spent a lot of time talking about how optimized the hardware and software are for each other, why are you so sure that getting equivalent performance and efficiency would be easy? Consider how trash MoltenVK is compared to Metal. About the best you can say is that it technically works.

> not giving up anything they currently earn

That’s not how Apple thinks. If they cut someone else in, especially a behemoth like Steam, they’re signing away their ability to do Apple Arcade for MacOS in the future. Look at the whole Kindle vs Apple Books fiasco, they’re never going to let someone else in the pool again. They won’t even let the XCloud game streaming app on.

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panick21_|2 years ago

Because with very few developers Asahi Linux people have made a huge amount of progress. Apple could have 10x as many people working on it and it would be a tiny drop in the bucket. Even if you lose some performance, its still worth it to run Vulcan software.

> never going to let someone else in the pool again

Then make a proper games platform that is easy to target for games that are already on steam.