(no title)
rvr_
|
2 years ago
For the "play chess" example a state machine is the perfect place to begin modeling. Games, as a rule, are event-driven and are commonly coupled to a event-loop that triggers the transitions of the state machine. I think top-down decomposition has it's place, but the examples used to describe it should be given a little more thought.
mkehrt|2 years ago