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hazhu | 2 years ago
It took about 10-12 months reaching those numbers, and I'd say we still have lot's of room for improvement. It's also very low maintenance, but highly scalable. What I do is basically localise the game to as many big languages as I can, and then throw some ASO on it and hold my fingers. Haven't spent any dollars at all on the marketing otherwise.
[1] https://yangmeistudios.com/games-and-apps/charades [2] https://apps.apple.com/us/app/charades-what-am-i/id159211843... [3] https://play.google.com/store/apps/details?id=com.yangmeistu...
3dfan|2 years ago
hazhu|2 years ago
valbaca|2 years ago
secondcoming|2 years ago
hazhu|2 years ago