(no title)
bmalicoat | 2 years ago
I've been fortunate to get some featuring by Apple which has driven most of my sales. I'm hopeful the daily word game, Well Word, will start to take off because it's the best game I've made and I'm really proud of it.
I started working on Pine Tar Poker while I had a different job about 13 months ago and I've since switched to trying my hand at converting my side project into my full-time gig [3]! My short-term goal is to be able to pay my mortgage with the proceeds.
totoglazer|2 years ago
bmalicoat|2 years ago
UnpossibleJim|2 years ago
Sorry to ask so many questions, but as a maker of personal projects which are games, I'm curious about the promotion and monetization of mobile games =)
bmalicoat|2 years ago
I was lucky to get my first game, Downwordly, as Game of the Day on iOS. This plus other sustained featuring (Essential Word Games) led to 50k+ downloads. Unfortunately I did a bad job with the IAP value proposition (both explaining it and what it actually is), so the conversion rate is abysmal (<1%). Pine Tar Poker was also Game of the Day a few weeks back and had some sustained featuring (Best New Games). That let me ship a few hundred copies over a few days but once the featuring dried up, the sales did too.
Well Word is currently featured under Best New Games and is getting decent download numbers in the mid 100s and has a great conversion rate of ~15%. I'm hopeful that it can continue to spread through word of mouth and the built-in score sharing.
I have made next to nothing on Android. I've never (that I know of) had any featuring and the Play Store doesn't have as many editorial pushes in my experience. To be honest, the download count and revenue from Android is such that I only release games there because it takes less than an hour or so (thanks Unity) and my brother uses Android.
I'm currently working on an expanded version of Pine Tar Poker for console + Steam so I'm interested to see what I can learn in that space! Let me know if you have any other questions. I hope hearing about my experience so far was helpful.
m3at|2 years ago
Though I have to agree that it's a bit unclear how to proceed at first. Maybe make a link to the tutorial more easily accessible, or even auto-suggested on first visit?
bmalicoat|2 years ago
I mentioned it in another comment, but the mobile version (also free) is where I put most of my energy. If you liked the web version, please give it a try and let me know what you think. Appreciate the support!
sogen|2 years ago
I like Yahtzee so it interests me.
Thanks
bmalicoat|2 years ago
As you play, you can use your winnings to buy items that give you an edge and transition your play from pure luck to more skill based. Along the way, you can have your fortune read to unlock puzzles that reward you with magick runes that can transform cards to allow you to score hands that at first glance are impossible.
Here's the trailer which shows some gameplay: https://www.youtube.com/watch?v=HuLh8Ft4Uhg