Whenever I see someone that is interested in a very specific niche and obviously expends a lot of effort towards it, I'm always in awe. How did they become interested in the topic? Why choose this specific thing? How do they keep their motivation to continue with it?
I've personally never really felt like I've cared enough about anything this much. Because of this, I've always felt like I'm missing something in life. I would love to be passionate about something as much as Junnn11 is about Arthropods.
I don't want to sound negative or discredit this contributor but having Asperger syndrome "helps". I got lost deep diving into several topics to the point where I spent almost all of my free time for a couple of years trying to understand each of them as much as possible.
That can lead to very positive output. The flip side is that my mind starts going in circles repeating the same thoughts over and over again.
> I've personally never really felt like I've cared enough about anything this much. Because of this, I've always felt like I'm missing something in life. I would love to be passionate about something as much as Junnn11 is about Arthropods.
I myself have tried to force myself into one (or more) passions. Never works. I'm 34 now and part of me is just (radically) accepting my ADHD. That's not to say I cannot cultivate discipline. Rather, it's just working with what I got and I'm one of the people who like hopping from one thing to the next: T-Shaped.
Reminds me of the George Costanza line from Seinfeld,
Jerry (on Keith Hernandez): Yeah, he's a real smart guy too. He's a Civil War buff.
George: I'd love to be a Civil War buff. What do you have to do to be a buff?
I would guess they're an academic in the area (not that that entirely answers how/why they became interested) and so it's kind of like being prolific in open source on the side of your professional SE job.
The animated illustrations of the "arthropod" biomechanics is fascinating. It sheds some light on why arthropods would be interesting enough to draw in their own community of enthusiasts.
In case they manage to find this thread: @Junnn1, do these biomechanic animations incorporate the dynamics, or maybe just the kinematics of the physical forms? Is there anywhere (i.e. blog) where you discuss the techniques you use to develop your animations?
This is amazingly cool, I've been fascinated by mantis shrimps for a long time. I've been watching these on a loop for a while, the "latch" mechanism is really interesting to me, I've never seen something like that in biology before (not that I've got any real experience with biology, but still, how ingenious!)
I recently needed a 3d model of a crab and found that some similarly obsessive user over at Sketchfab had created dozens (possibly hundreds?) of extremely detailed crab models -- at 500k - 1.5 million tris, so basically unusable for most typical animation needs, but they're beautifully detailed and free for download.
My first thought was that it might be the same person, since they had a Japanese username! But I don't think it actually is; the Sketchfab person has all kinds of natural models. Here's the account in case anyone is interested: https://sketchfab.com/ffishAsia-and-floraZia/models
This is definitely way beyond a typical Wikipedia user page with all these medal "trophies" and it really looks great.
In my grade school times, we had this really dedicated biology teacher who believed that being able to properly copy illustrations from books is the key element to understand lesson's subject. So we draw all these organisms, bacteria and viruses with pencils and colored em with either gray shades or pencil crayons and described parts.
That sounds like an amazing teacher. In elementary school I remember being extremely frustrated that art classes weren’t about actually learning to draw/paint, just doing silly things out of papier mâché. I went down the science/engineering route, and it’s only as an adult that I finally took the leap and signed up for proper drawing classes.
It’s been mind expanding to say the least - I thought I spent my whole life seeing, but I realized I saw nothing until I took my first sketching/figure drawing class. Drawing is seeing.
Whenever you see organic forms, it's interesting to realize the extent to which they are all "programmed" by their genetics into their structure. In their segments, you see the "for" loops of form. In the same manner this art compresses the forms into their essential mechanical geometries, so too does genetic code create essential abstractions that allow the laws of mathematics to guide their structural harmony.
These analogies do work sometimes, but biologists struggle to fit "computer code" based analogies into what they are studying. As it turns out, biology is rather unlike computers in a lot of ways.
Your comment reminded me of something. I forgot the underlying reason, but in anatomy we learned that for mammals it's evolutionarily 'hard' to change numbers of vertebrae, which is why the giraffe has the same as its siblings and they are just obscenely long. On the other hand, birds with longer necks tend to have more vertebrae.
My first thought was that this person would be an excellent consultant for some arthropod-based game or film (Arthropods Attack?)
I wonder how common it is for folks to try to understand some new field in order to build something vs. the other way around vs. just outsourcing that expertise.
It's enough to make you want to have a pet arthropod, or a Pokémon game based on real creatures.
Aren't insects such as beetles somewhat popular pets in Japan, and wasn't catching and collecting a major inspiration for the Pokémon games? (Not to mention the bug catching minigame in Animal Crossing?)
They're kind of underappreciated in the US, which is too bad.
DeviantArt has taken a very particular direction! I suspect the advent of ArtStation has siphoned away the creatives posting for their portfolio.
I kept trying to use it for finding reference material for a game I was working on, except every query I tried returned results like I had suffixed porn to the search. Maybe deviant is doing more of the heavy lifting in the name now...
This certainly led me on a Wikipedia rabbithole into extinct arthopods. My favorite used to be Anomalocaris (anomalous shrimp), until I discovered https://en.wikipedia.org/wiki/Innovatiocaris, the "Innovation Crab"
The image tags on that page need `loading="lazy"`. This made me curious what contributing to the wikipedia application (not articles) is like. Anyone have any insight/info on this?
Personally, I much prefer having the images all download on page load. Lazy loaded images never seem to download before I scroll to them, so I have to keep waiting for them to come in as I go through the page.
I'm a mediawiki developer. Its open source. You can certainly contribute things. For something like that the difficult part is convincing everyone that loading=lazy is the right thing to do for body images. There are pros and cons, and a patch changing something without a clear right answer isn't going to get merged without buy-in (i should note im a backend dev, so this particular example is not something i know a lot about)
Anyways, lots of mediawiki devs hang out on #mediawiki on irc.libera.org irc channel. If you want to get involved come say hi.
does anyone have any idea whether this person created drawings for some study book, or otherwise? is this purely for Wikipedia, sounds amazing and very Japanese either way...
doesnt_know|2 years ago
Whenever I see someone that is interested in a very specific niche and obviously expends a lot of effort towards it, I'm always in awe. How did they become interested in the topic? Why choose this specific thing? How do they keep their motivation to continue with it?
I've personally never really felt like I've cared enough about anything this much. Because of this, I've always felt like I'm missing something in life. I would love to be passionate about something as much as Junnn11 is about Arthropods.
danjoredd|2 years ago
My mind goes to the guy that packaged 1/3 of all Arch packages in the official repo https://www.youtube.com/watch?v=BqMf6XFacR8&pp=ygUKZGlzdHJvd...
aeyes|2 years ago
That can lead to very positive output. The flip side is that my mind starts going in circles repeating the same thoughts over and over again.
itsmemattchung|2 years ago
I myself have tried to force myself into one (or more) passions. Never works. I'm 34 now and part of me is just (radically) accepting my ADHD. That's not to say I cannot cultivate discipline. Rather, it's just working with what I got and I'm one of the people who like hopping from one thing to the next: T-Shaped.
20wenty|2 years ago
Jerry (on Keith Hernandez): Yeah, he's a real smart guy too. He's a Civil War buff. George: I'd love to be a Civil War buff. What do you have to do to be a buff?
OJFord|2 years ago
diehunde|2 years ago
unknown|2 years ago
[deleted]
fierro|2 years ago
golemiprague|2 years ago
[deleted]
saeranv|2 years ago
Spearing: https://en.wikipedia.org/wiki/File:20220123_stomatopod_strik...
Smashing: https://en.wikipedia.org/wiki/File:20220123_stomatopod_strik...
In case they manage to find this thread: @Junnn1, do these biomechanic animations incorporate the dynamics, or maybe just the kinematics of the physical forms? Is there anywhere (i.e. blog) where you discuss the techniques you use to develop your animations?
agentwiggles|2 years ago
telchior|2 years ago
My first thought was that it might be the same person, since they had a Japanese username! But I don't think it actually is; the Sketchfab person has all kinds of natural models. Here's the account in case anyone is interested: https://sketchfab.com/ffishAsia-and-floraZia/models
PcChip|2 years ago
thih9|2 years ago
rspoerri|2 years ago
https://www.zum.de/stueber/haeckel/kunstformen/natur.html
(unfortunately only the low resolution images (Bildschirmauflösung) are still available on the page)
stentotre|2 years ago
https://www.rawpixel.com/search/ernst%20haeckel?page=1&sort=...
I've got several of these on my walls :)
epilys|2 years ago
https://archive.org/details/Kunstformen-der-Natur-PHAIDRA_o_...
pndy|2 years ago
In my grade school times, we had this really dedicated biology teacher who believed that being able to properly copy illustrations from books is the key element to understand lesson's subject. So we draw all these organisms, bacteria and viruses with pencils and colored em with either gray shades or pencil crayons and described parts.
belugacat|2 years ago
It’s been mind expanding to say the least - I thought I spent my whole life seeing, but I realized I saw nothing until I took my first sketching/figure drawing class. Drawing is seeing.
atleastoptimal|2 years ago
creatonez|2 years ago
Some interesting videos for laymen:
Michael Levin - Cell Intelligence in Physiological and Morphological Spaces https://www.youtube.com/watch?v=jLiHLDrOTW8
SubAnima - How NOT To Think About Cells https://www.youtube.com/watch?v=jPhvic-eqbc (this channel has a lot of other great explainers)
lukas099|2 years ago
quicksearch|2 years ago
https://genomebiology.biomedcentral.com/articles/10.1186/s13...
rvieira|2 years ago
Only yesterday I was reading the WP page on Camel Spiders, saw the chewing animation, https://en.wikipedia.org/wiki/User:Junnn11#/media/File:20220..., and thought it was quite cool!
greenyoda|2 years ago
andrewmcwatters|2 years ago
lcnPylGDnU4H9OF|2 years ago
nusaru|2 years ago
[1]: https://bulbapedia.bulbagarden.net/wiki/Anorith
[2]: https://bulbapedia.bulbagarden.net/wiki/Kabuto
huehehue|2 years ago
I wonder how common it is for folks to try to understand some new field in order to build something vs. the other way around vs. just outsourcing that expertise.
musicale|2 years ago
It's enough to make you want to have a pet arthropod, or a Pokémon game based on real creatures.
Aren't insects such as beetles somewhat popular pets in Japan, and wasn't catching and collecting a major inspiration for the Pokémon games? (Not to mention the bug catching minigame in Animal Crossing?)
They're kind of underappreciated in the US, which is too bad.
nsajko|2 years ago
https://www.deviantart.com/albertonykus/art/The-Cartoon-Guid...
sk0g|2 years ago
I kept trying to use it for finding reference material for a game I was working on, except every query I tried returned results like I had suffixed porn to the search. Maybe deviant is doing more of the heavy lifting in the name now...
lxe|2 years ago
narag|2 years ago
nbar1|2 years ago
riidom|2 years ago
(if you ever read this:) )
ftxbro|2 years ago
it is a long-standing zoological dispute concerning the segmental composition of the heads of the various arthropod groups
yodelinghambone|2 years ago
kecupochren|2 years ago
layman51|2 years ago
Fauntleroy|2 years ago
Night_Thastus|2 years ago
parhamn|2 years ago
Wowfunhappy|2 years ago
bawolff|2 years ago
Anyways, lots of mediawiki devs hang out on #mediawiki on irc.libera.org irc channel. If you want to get involved come say hi.
valleyer|2 years ago
https://www.mediawiki.org/wiki/How_to_become_a_MediaWiki_hac...
mrweasel|2 years ago
qtzfz|2 years ago
larodi|2 years ago
manual89|2 years ago
dylan604|2 years ago
formerly_proven|2 years ago
tw1984|2 years ago
saagarjha|2 years ago
fnordpiglet|2 years ago
warthog|2 years ago
ChrisMarshallNY|2 years ago
Someone has a lot of time on their hands…
personjerry|2 years ago
blymphony|2 years ago