top | item 35800492

It's A(door)able

1026 points| michaelbrooks | 2 years ago |ncase.me

114 comments

order

phoe-krk|2 years ago

Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.

codeflo|2 years ago

Hmmm. I tried about a dozen times before giving up. I thought the game was broken before reading your comment.

Nothing in the game visually indicates that going back is worse than going forwards. As the level is symmetrical, the distance is literally the same. A one-way door, or crumbling floor, would have been easy solutions I think.

mtmickush|2 years ago

There's just barely enough time on the middle and last levels to double back even with the faster clock movement for going the wrong direction. Fun little challenge

prostanac|2 years ago

On the middle one they only check if you go backwards from the position of the key (I got it to work clockwise). If you continue on the intended path and then go back the clock won't go faster. You have to be fast though.

codetiger|2 years ago

I didn't notice that. Good one!! Thanks for sharing.

twic|2 years ago

Although there's just about time to make the middle of the message "fox".

the__alchemist|2 years ago

I now have Braid theme music stuck in my head.

djvu97|2 years ago

I tried to go wrong way and i was not able to do. Thanks for telling us

Kyro38|2 years ago

The author has an interesting game about "trust": https://ncase.me/trust/

xp84|2 years ago

Echoing all the others that this Trust game is great, I noticed something else that struck me in some of the "play with the dials" stages.

The game showed us that when you decrease the reward for Cooperate/Cooperate from +2 to +1, the Always-Cheats take over. But I tried increasing the reward for above the default of +2 to +3 or +4 and an interesting thing happened: The naïve Always-Cooperates actually took over!

It made me think about how a lot of cynical people -- of both sides of the political divide -- play the 'game' as 'cutthroatly' as possible. I think if you asked these people how they see the world, they'd tell you that "the system is rigged anyway" such that there's barely any benefit to cooperating. "So why shouldn't I exploit everything I can to get mine?" And in a world where there's arguably not enough reward for cooperating, I can see how people arrive at a cynical conclusion and become Always-Cheaters. This is why people who work for minimum wage generally don't want to work hard and provide great customer service. And it's why companies who employ them don't want to pay them a living wage and benefits. Both sides would tell you that the rewards of doing that aren't worth the risks or the cost.

If we could somehow bring about greater rewards for good-faith participation (working hard → a very high likelihood of affording a moderately nice lifestyle), I think a lot of cynicism would be outcompeted by more cooperative attitudes. Obviously I'd already be President of the World if I knew how to just make that happen, though.

bentcorner|2 years ago

Makes me wonder how you could apply this to social media.

What if you had a social media site where you could only see the same set of people? (Say, 150 people - Dunbar's number)

This isn't perfect by any means, but how would you fix it from there? Would you make it mix the population every few months? Maybe just comments/reactions are restricted to your cohort but you can see all posts? Would you mix the population based on some kind of score? Could that score be multi-dimensional?

DavidPiper|2 years ago

Adding a comment so this stands out. It's the game of Nicky's I come back to the most. A very interesting look into the game theory of trust.

hayst4ck|2 years ago

I love this game and think it is one of the most important things on the internet, but I hate the consequence. The intended message is great: cooperate and forgive so that you can live in a great society. The corollary is absolutely awful... If you let defectors win, you are responsible for creating the defection.

DiscourseFan|2 years ago

I think game theory is really cool and all, but I'm not sure it actually has much relevance for analyzing human behavior. It is always taught in that way, to simplify it for undergrads, but the mathematical concepts, I think, are significantly more important than the "ethical" questions.

jspann|2 years ago

I liked playing this game! The art style, animations, and overall messages were a really good experience! I look forward to sharing this with my friends later.

tamasnet|2 years ago

Thanks so much for sharing this, deeply impactful.

nmz|2 years ago

More about the prisoners dilemma it seems.

baggachipz|2 years ago

This was awesome, thank you for linking.

crazygringo|2 years ago

The message at the end was cute, but playing this was infuriating. :(

It took me like 20 tries just to get past the first panel, because it was buzz with failure every time I got to the door after picking up the key. It took forever to realize the buzz was from the timer, because it always buzzed once I was already at the door, like the door was the wrong goal.

Then once I realized it's time-based, another 20 tries to do the second panel in a short enough time. The third panel was easy, though.

So something seems to be miscalibrated. (Macbook Air M1 on Chrome, and it's not like I've got a slow key repeat configured or anything.) I get that it's trying to force you to take the shortest distance, but playing this made me incredibly angry because it felt like it was unwinnable. And when I finally did succeed on the first and second panels, it felt random -- maybe it gave me extra time or something? It's not like I got any "better" at it.

neogodless|2 years ago

Huh, I didn't have sound enabled (or didn't get any buzzing) and all doors were readily unlocked on my first attempt.

Have you tried upgrading your M1 processor to an AMD Ryzen? /s (sarcastic, but with love)

__MatrixMan__|2 years ago

I struggled with the second one, but I assumed it was just because I have low DEX

chompychop|2 years ago

Best thing I clicked today! Love it! I somehow expected "adding your personal message" to generate a level that would trace out my custom message though.

Jemaclus|2 years ago

I assumed the same. It was fun though!

mavu|2 years ago

Just when you are thoroughly resigned to the fact that humanity is just terrible, and that a large asteroid would be just the thing the planet needs, someone comes along and puts something out into the world that is just nice and beautiful.

Well, shit.

And THANK YOU!

finnjohnsen2|2 years ago

This is the link I am most happy I pressed today. Thank you for making this.

andy_ppp|2 years ago

For some reason I assumed it was to do with https://ncases.com/ - it's unrelated!

ciroduran|2 years ago

Nicky Case has been doing these interactive experiences for quite a while, I love every single one of them

jeron|2 years ago

I was also wondering why an SFF PC case manufacturer was making minigames

favorited|2 years ago

Oh wow, I hadn't realized that the M1 EVO had an order form already. So tempting.

nyc_pizzadev|2 years ago

I guess there is no way to play on mobile?

nyc_pizzadev|2 years ago

Was finally able to play it on a desktop. Maybe having a finger moveable joystick widget would give you an equal experience on mobile.

closewith|2 years ago

This is real best of the web stuff.

mordae|2 years ago

I am showing this to kids at the game programming hobby group today. This is hilarious. I mean all of Nick's creations are dope, but this one caught me by surprise. :-)

dbeley|2 years ago

Clicked for a new Mini-ITX case in the shape of a cute door(?), stayed for the kind message <3

oaktowner|2 years ago

I did it wrong! In the middle one, I didn't make a heart -- I went to and fro both on the left side, so it ended up looking more like a backwards question mark than a heart!

arghwhat|2 years ago

Okay, you got me.

vvatsa|2 years ago

ya, me too. Nice job.

vinc|2 years ago

I don't understand how to play, I seem to lose right after I get the key every time..

dwringer|2 years ago

If it's the second frame of the three-panel strip, then, as another commenter hints, the trick is not to double back. You must complete a circuit around the map. I got frustrated and quit long before trying this until reading that comment, but it (arguably) pays off.

drjasonharrison|2 years ago

or before I get the key, or as I get the key...

I don't play video games at all so playing a game where I have to figure out the goal. Ugh.

carimura|2 years ago

love it. although I thought putting my own message in at the end was going to build a map that created that message. that would be next level!

ECBicalho|2 years ago

I thought the same, I even tried accessing it in guest mode, ahaha. I wonder how complex it would be to extend to custom paths, maybe create predefined paths for some ASCII characters... maybe chatGPT helps me with that <laughs>

assimpleaspossi|2 years ago

I have no clue what's going on here.

Why do people create these things and assume everyone will know what's happening.

scubbo|2 years ago

If you're talking about the game itself - because keys and doors are pretty universally understood symbols.

If you're talking about the ending (no spoilers) - those symbols are also widely understood among the target audience of HN.

Alacart|2 years ago

Am I going crazy or were many of these exact comments posted the last time this was linked?

EvanAnderson|2 years ago

I feel like I've seen this happen on HN as well. I assumed I was going crazy but I'm glad to hear somebody else has seen this too.

Lewton|2 years ago

Sometimes posts are merged, but dang usually posts when he does it, maybe he forgot?

Night_Thastus|2 years ago

The art style reminds me of some classic games/animations from Newgrounds. Forgot what they were called. Pretty violent and heavy on social commentary, so it's a bit of a shock to see that style used in such an opposite way!

afloyd|2 years ago

It is very similar to the old newgrounds series :the game:, made by Nutcasenightmare. Because Nicky Case is Nutcasenightmare

makin|2 years ago

I think you mean the Madness series? Nick Case here was part of the same Newgrounds zeitgeist that originated it, so good catch.

jaimehrubiks|2 years ago

I thought the custom message would generate a custom level that replayed those letters lol

sina|2 years ago

Awesome! Loved it!

I want to send this to more people, but I know some of them don't have access to keyboards. It would be great if people could play it on phones and touch screen devices as well :D

firesofmay|2 years ago

I found out about this today; coincidentally, it was also my wife's birthday. Used it to wish her a surprise.

In the end, the expression on her face was totally worth it. Thank you for making amazing interactive games as always!

xutopia|2 years ago

This reminds me of early days of internet when flash was starting to gain a foothold. We had so many neat things like this appearing everywhere. Surprises after surprises. Nowadays the internet is really tame compared to that.

clueless|2 years ago

circular based design, a mission to find a key (answer), with time constraints, and the ending message (subjective/objective)... this is a work of spiritual art!

beefsack|2 years ago

It appears I succeeded incorrectly, and "I C U".

akshayrajp|2 years ago

That's one way to make me blush while at work haha

EngManagerIsMe|2 years ago

Cute!

Mine said, "I 9 U!"

But I see what they were trying to get me to do, cute.

AntonShalimov|2 years ago

This is the best start of the morning!

n1c00o|2 years ago

This is awesome

ricardo81|2 years ago

Good stuff, spirit of the original web.

Bjorkbat|2 years ago

Lol, thanks Nicky Case, I needed that

makach|2 years ago

clever! I was genuinely surprised!

arbitrage|2 years ago

oh gosh this was so great. thank you!!!! you are awesome for putting this together.

clbrmbr|2 years ago

Beautiful little gem. Bravo.

Gns89|2 years ago

addiction level over 9000

metaljr|2 years ago

This is amazing!!

smcl|2 years ago

Very cute :)

toxik|2 years ago

Aable?

krsrhe|2 years ago

[deleted]

MC68328|2 years ago

It's very coercive, and therefore insincere.

SamBam|2 years ago

Not if you think of it as revealing the sender's message, not writing your own.