Echoing all the others that this Trust game is great, I noticed something else that struck me in some of the "play with the dials" stages.
The game showed us that when you decrease the reward for Cooperate/Cooperate from +2 to +1, the Always-Cheats take over. But I tried increasing the reward for above the default of +2 to +3 or +4 and an interesting thing happened: The naïve Always-Cooperates actually took over!
It made me think about how a lot of cynical people -- of both sides of the political divide -- play the 'game' as 'cutthroatly' as possible. I think if you asked these people how they see the world, they'd tell you that "the system is rigged anyway" such that there's barely any benefit to cooperating. "So why shouldn't I exploit everything I can to get mine?" And in a world where there's arguably not enough reward for cooperating, I can see how people arrive at a cynical conclusion and become Always-Cheaters. This is why people who work for minimum wage generally don't want to work hard and provide great customer service. And it's why companies who employ them don't want to pay them a living wage and benefits. Both sides would tell you that the rewards of doing that aren't worth the risks or the cost.
If we could somehow bring about greater rewards for good-faith participation (working hard → a very high likelihood of affording a moderately nice lifestyle), I think a lot of cynicism would be outcompeted by more cooperative attitudes. Obviously I'd already be President of the World if I knew how to just make that happen, though.
Makes me wonder how you could apply this to social media.
What if you had a social media site where you could only see the same set of people? (Say, 150 people - Dunbar's number)
This isn't perfect by any means, but how would you fix it from there? Would you make it mix the population every few months? Maybe just comments/reactions are restricted to your cohort but you can see all posts? Would you mix the population based on some kind of score? Could that score be multi-dimensional?
It probably wouldn't work, because social media is voluntary. People can just reduce participation, or just leave, and find alternative ways to get whatever value they were getting from the social media site. Users stay because it's fun, or because their friends are staying (network effect); your proposed interventions would both frustrate the users and weaken or destroy the "glue" that keeps them coming back.
In contrast, those natural social networks of yore - tribes, villages - were all-encompassing, and you were stuck with them. The modern social networks that are strong - school, university, work - also have this strong "like it or not, I'm stuck here with this people" component. Sure, it's easier to change a job than a tribe, but it's still costly.
I love this game and think it is one of the most important things on the internet, but I hate the consequence. The intended message is great: cooperate and forgive so that you can live in a great society. The corollary is absolutely awful... If you let defectors win, you are responsible for creating the defection.
Indeed! It's awful, but all-too-true. Those who enable the bullies can be as bad for the group as the bullies themselves. Cultivating, protecting, and maintaining a peaceful and trustful society is an active effort, not a passive one.
I think game theory is really cool and all, but I'm not sure it actually has much relevance for analyzing human behavior. It is always taught in that way, to simplify it for undergrads, but the mathematical concepts, I think, are significantly more important than the "ethical" questions.
I liked playing this game! The art style, animations, and overall messages were a really good experience! I look forward to sharing this with my friends later.
xp84|2 years ago
The game showed us that when you decrease the reward for Cooperate/Cooperate from +2 to +1, the Always-Cheats take over. But I tried increasing the reward for above the default of +2 to +3 or +4 and an interesting thing happened: The naïve Always-Cooperates actually took over!
It made me think about how a lot of cynical people -- of both sides of the political divide -- play the 'game' as 'cutthroatly' as possible. I think if you asked these people how they see the world, they'd tell you that "the system is rigged anyway" such that there's barely any benefit to cooperating. "So why shouldn't I exploit everything I can to get mine?" And in a world where there's arguably not enough reward for cooperating, I can see how people arrive at a cynical conclusion and become Always-Cheaters. This is why people who work for minimum wage generally don't want to work hard and provide great customer service. And it's why companies who employ them don't want to pay them a living wage and benefits. Both sides would tell you that the rewards of doing that aren't worth the risks or the cost.
If we could somehow bring about greater rewards for good-faith participation (working hard → a very high likelihood of affording a moderately nice lifestyle), I think a lot of cynicism would be outcompeted by more cooperative attitudes. Obviously I'd already be President of the World if I knew how to just make that happen, though.
unknown|2 years ago
[deleted]
spoonjim|2 years ago
bentcorner|2 years ago
What if you had a social media site where you could only see the same set of people? (Say, 150 people - Dunbar's number)
This isn't perfect by any means, but how would you fix it from there? Would you make it mix the population every few months? Maybe just comments/reactions are restricted to your cohort but you can see all posts? Would you mix the population based on some kind of score? Could that score be multi-dimensional?
TeMPOraL|2 years ago
In contrast, those natural social networks of yore - tribes, villages - were all-encompassing, and you were stuck with them. The modern social networks that are strong - school, university, work - also have this strong "like it or not, I'm stuck here with this people" component. Sure, it's easier to change a job than a tribe, but it's still costly.
DavidPiper|2 years ago
rapnie|2 years ago
Hell, they are all great!
acomjean|2 years ago
I always remember "parable of the polygons"
https://ncase.me/projects/
Everything seems fresh, though this door one was 2015.
shever73|2 years ago
[0] https://ncase.itch.io/wbwwb
hayst4ck|2 years ago
cosmojg|2 years ago
“First they came for the Communists
And I did not speak out
Because I was not a Communist
Then they came for the Socialists
And I did not speak out
Because I was not a Socialist
Then they came for the trade unionists
And I did not speak out
Because I was not a trade unionist
Then they came for the Jews
And I did not speak out
Because I was not a Jew
Then they came for me
And there was no one left
To speak out for me”
—Martin Niemöller
DiscourseFan|2 years ago
dadadad100|2 years ago
[1] https://en.wikipedia.org/wiki/The_Evolution_of_Cooperation
jspann|2 years ago
tamasnet|2 years ago
batmansmom1|2 years ago
nmz|2 years ago
baggachipz|2 years ago
hddqsb|2 years ago
https://en.wikipedia.org/wiki/Prisoner's_dilemma
https://en.wikipedia.org/wiki/Tit_for_tat