(no title)
bgmeister | 2 years ago
Precompiled headers don't play nicely with distributed compilation or shared build caches (which are perhaps the fastest way to build large C++ codebases). So while they can work well for local builds, they exclude the use of (IMO) better build-time optimisations.
They also require maintenance over time- if you precompile a bad set of headers it can make your compile times worse.
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