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X0Refraction | 2 years ago
I certainly experienced areas in BOTW which took a heavy FPS hit and it sounds like TOTK is similar. Such an FPS drop does take me out of the game so if the console was powerful enough to avoid that then you could argue it would allow more fun games
vel0city|2 years ago
The GameCube was the weakest hardware-wise between the PlayStation 2, Xbox, and ~~Dreamcast~~ edit: guess not the Dreamcast, but definitely behind Xbox and PS2. ~~The Nintendo 64 was weaker than the PlayStation or Sega Saturn~~ edit: was wrong here, N64 was definitely the stronger console of this generation.The Super Nintendo had less computing capacity than the Mega Drive/Genesis.
Even when it came to handhelds, the GameBoy was often much weaker hardware. Compare the GameBoy to the Lynx on a spec sheet and it's clear which is better. Actually hold and play both of them and you can see why Atari doesn't exist anymore. The Game Gear was practically the current gen home console in a handheld form and could even get a TV tuner attachment before the GameBoy Color was even announced. Later, the Genesis Nomad was a full blown Genesis console in handheld form. Good games, cheaper hardware, better pocketability led to Nintendo dominating that market despite usually having the weakest hardware around.
Jorengarenar|2 years ago
It might have been weak, but definitely was comparable (sometimes even stronger) in power to PS2 and definitely not weaker than Dreamcast [0].
> The Nintendo 64 was weaker than the PlayStation or Sega Saturn.
What? No, no, no. PlayStation was definitely weaker. N64 was crippled down by using cartridges instead of CD.
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Despite the raw power, both N64 and GC were crushed by PS1 and PS2 in sales.
[0]: https://www.cs.umd.edu/~meesh/cmsc411/website/proj01/main/co...
kbelder|2 years ago
Jorengarenar|2 years ago
Yup, you could say Nintendo always thrived on underpowered (compared to competition) hardware.
What all of those Nintendo consoles have in common? Being their the most successful.Whereas when Nintendo focused more on being on par in hardware power during 5th gen. (N64) and 6th gen. (GameCube), they didn't sold nearly as much as other generations.
The exception to the pattern are Virtual Boy and Wii U. The former was poorly designed then sacrificed as "filler"; the later flopped due to bad marketing (and naming) + poor decision on betting on "casuals".
In conclusion: as we can see, there is a clear trend, not a rule, but a trend nevertheless.
DerekL|2 years ago
nopenotthat|2 years ago
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