(no title)
irln
|
2 years ago
What are your thoughts on requiring payment to participate as a way to reduce spam? I realize that in this particular context payment could prevent participation for some, however, are there other reasons why payment would be ineffective?
CptFribble|2 years ago
Some examples and their given cutoff point, at which the payments are no longer worth it:
Lower cutoff:
- Marketers selling a product -> when customer acquisition is more than the product margin, or investors decide the growth isn't worth it
Medium cutoff:
- Private organizations pushing an ideological viewpoint -> when the private money runs out, higher tolerance here because profit isn't the point, and actors are more likely to consider pushing the ideological viewpoint as worth spending money without direct profit return
High cutoff:
- State actors working against either other states or to squash internal resistance/political opponents -> virtually unlimited depending on how rich the country is
Requiring payment to prevent spam makes sense in narrow use cases, like Steam's $100 fee per game preventing the worst of the flood of cheap garbage. However, I don't think there is any price level that can "clean" general human communication online.
EGreg|2 years ago
https://intercoin.org/communities.pdf
Much harder to game at scale
trefoiled|2 years ago
EGreg|2 years ago
I am in a good position to speak about this since I designed decentralized social platforms like https://qbix.com and smart contract platforms like https://intercoin.app that build coins for communities.
If anyone can make an account, your community has unlimited cost dealing with it. It could be a sleeper account acting like a human, until one day the cost starts getting imposed in the form of, say, coordinated swarm vandalism:
https://en.m.wikipedia.org/wiki/Wikipedia:Wikiality_and_Othe...
But it could be a LOT more subtle and plant the seeds to move opinion of a forum gradually towards anything you want, including simply accepting and upvoting articles from your domains where your bots create content.
If you just mint a coin and give it out for basic tasks, people will take advantage of that by creating many accounts. You have to start asking people to appear in person to get a certificate at least — which is what Sam Altman’s Worldcoin is about. But you don’t need to go that far, every community can just have in-person get togethers once in a while to say hi to each other (“shocker!”)
I foresee a lot of people starting to retreat to gated communities. The thing is that anyone can invite a bot in. If you give everyone N invites, and the people they invite N invites, they’ll eventually use them tk invite N to the power X people. And those people might be real, but eventually may run a bot once in a while. You may think that’s not likely but actually it has already has been happening, people loove to run automation on their own behalf, and have no idea what it does, exposing themselves to compromises and attacks at scale:
I wrote about it here: https://magarshak.com/blog/?p=385But as I say, the real trouble begins when people start to prefer bots. They choose convenience over security and truth. Bots won’t have resistance to an agenda and a lie like humans will.
I guess our only hope is to dilute the bot swarms with opposing bot swarms, like Bitcoin miners competing kind of. But at that point the entire internet will be a DARK FOREST.