Red Alert 2. That was such a fun game. One thing that has been majorly lost in games now is the ability to create levels too. I loved the creation part
Creating a competent and usable level editor that you can publicly release is a lot of work, and unless you can somehow turn it into a major selling point for the game, you will be hard pressed to afford it. Dev time for games is expensive and if you're hacking together levels using a bunch of disparate tools including some third-party ones it might not really be worth it to make a tool that you can release.
Level editing tools are created to build the levels by the devs. They just don't want to give them to players because they want to sell you additional content.
Talking specifically about the usual suspects but hell, even some indie games are doing it now, in indie games it seems more popular to release a new game entirely which is basically 1.0 with new maps but thankfully there are tons of passion projects that get new content for years and years who really deserve more support.
genocidicbunny|2 years ago
bleep_bloop|2 years ago
Talking specifically about the usual suspects but hell, even some indie games are doing it now, in indie games it seems more popular to release a new game entirely which is basically 1.0 with new maps but thankfully there are tons of passion projects that get new content for years and years who really deserve more support.
zamnos|2 years ago
meowtimemania|2 years ago