This helped me to find out that my Huawei phone had "AI Touch" enabled. That apparently is a feature to touch any image with two fingers and the super smart AI finds out what is shown in the picture and where to buy it.
Goes without saying that I immediately disabled this. /shrug
At some point, the reverse image search on Google started doing this, which was really annoying. Although I kind of would like it to see if I can find a replacement for a pendant lamp that I accidentally broke one of the glass cylinders that surround the light bulbs on, but I can’t find any photos of the non-broken light fixture.
Android (on my Pixel6) does this in a more subtle way, which I think is Ok:
Swipe bottom to up, to show the list of open apps, it will detect the images on the app preview. Click on an image, and there is a "shopping" option (part of Google lenses).
+1 csk is as good as it gets. Had him for my first CS class there and to the end of my time there, that class stood out both in terms of quality and enjoyment/engagement.
If you're at Waterloo and have the chance to be in Craig's class, jump at it.
Unconventional, but I played this both solo and with my kiddos. As a multiplayer co-op game it really shines. Granted it's easier than solo, but maneuvering multiple people around a tiny phone was absurdly funny.
Made it to 3 fingers and then couldn't advance as my phone interpreted a 3 finger swipe as a screenshot. I'm counting it as a win since I learned a new feature of my phone!
Had the same problem at first, but moving one finger before the others made it work.
At four fingers my phone can't do it anymore. It seems that it can only detect 3 pressure points at a time.
quit at 2 fingers because, why am i doing this? (i've actually commented before on HN about my dislike of all the sliders in the iOS UI, what an annoyingly difficult specialized skill to have to say up on just to hit what should be very fast and simple radio buttons or checkboxes)
What's annoying and counter to popular convention / user expectations is that you have to keep your finger in the established path to keep grip of the "ball". (S'pecially given your finger often blocks the view of it).
I'm not sure that the game would work without this restriction. If you kept grip of the ball regardless of if your finger was on the path none of the game's puzzles would work since you could just move your fingers wherever you wanted without losing the ball.
Definitely one of the core challenges of the game, and understandably not to everyone’s taste. I learned that I inadvertently swipe in a slight arc on the first puzzle and enjoyed learning to move precisely.
Doesn't work well on phones though, you really need a tablet. When you get to 4 fingers, it starts randomly losing track of a finger or two when fingers get close to each other. I tried two different Android phones and an iPhone.
This would be a fun game with some UX improvements. It's extremely frustrating when the reason I can't finish a puzzle is because my finger slipped off the line and not because I just don't know the solution. I stopped playing because of how frustrating that was.
How far does it go? I hit some really hard ones with 3 fingers. I think my phone gets confused if my fingers are too close to each other, which makes it especially difficult.
This also feels like playing a game of Operation [1]. The author just needs to add an annoying buzzer sound whenever you fail.
It goes up to 4 fingers, and the last one is 3 fingers again but basically impossible without switching fingers. Edit: nvm its possible without cheating
Some frustrating with this game comes from the slider resetting when moving too fast. With debug touch points enabled I can see that I never leave the path, but it still resets. This is exasperated on Firefox where rendering seems to be slow resulting in constant resets.
I get it. A gamified version of all the frustrations I have with mobile UX and my fat fingers exaggerated to absurdity. Personally I take it as art, not as a game. I won't play it for more than 3 minutes.
This is pretty fun! It seems the starting position of your fingers is important, as is the ability to rotate the device. Interesting to see how many mobile HN users there are too.
It doesn't, but the first white horizontal swipe is always needed.
Unfortunately there is a "reset" button that, when pressed, resets your progress without confirmation.
I wish cookies or unique URLs for level saving was implemented. I restarted multiple times because Firefox and Safari had phantom sticky activations I couldn't override. That final 3 finger twitter was a nice challenge. (I suppose a "reset detected inputs" button would do too).
I made it to a level where you need to use 4 fingers and can't figure it out. This is level [0] could someone give me a hint or tell me how you solved it on mobile?
For a horror/slasher movie inspired version of this, check out the smartphone game Slice HD - it's "multi-touch-fiddly" the same way as this, but any time you mess up, you get an unnerving impression of having your fingertips sliced off.
Great game! Though I'm not sure if I solved the last level in the way it was intended to be solved - I wouldn't have been able to do it the way I did it if my fingers were like half a cm shorter
I solved it with some creative initial positioning. Thumb and index of one hand on the curved and middle straight line and my other hand index going between the two to reach the start of the other curved line
I changed the user agent of the Mac Safari to be that of iOS, and changed the window size to be in portrait, yet it still does knows it’s not a mobile device. How does it know?
i think it does, i accidentally locked my phone, when i went back, did a refresh, and it loaded the last game after an initial "slide to unlock" screen
Phelinofist|2 years ago
Goes without saying that I immediately disabled this. /shrug
hombre_fatal|2 years ago
shostack|2 years ago
langsoul-com|2 years ago
Sounds pretty neat if it's accurate.
Fnoord|2 years ago
somedude895|2 years ago
xnx|2 years ago
dhosek|2 years ago
mgbmtl|2 years ago
Swipe bottom to up, to show the list of open apps, it will detect the images on the app preview. Click on an image, and there is a "shopping" option (part of Google lenses).
koolba|2 years ago
Did it think they’re chromosomes and try to sell DNA testing services?
genericuser256|2 years ago
tobr|2 years ago
ahmedalsudani|2 years ago
If you're at Waterloo and have the chance to be in Craig's class, jump at it.
kelseyfrog|2 years ago
pluc|2 years ago
Alifatisk|2 years ago
Rotating phone solved it but that’s against the point.
quantisan|2 years ago
propter_hoc|2 years ago
Tistron|2 years ago
fsckboy|2 years ago
rkagerer|2 years ago
James_K|2 years ago
gffrd|2 years ago
The feedback is immediate and highly discoverable.
The Lock Screen on your phone has totally different criteria (ease, muscle memory) than a toy that uses the same metaphor (fun/challenging)
Also: isn’t it more fun this way??
version_five|2 years ago
1123581321|2 years ago
underwater|2 years ago
xg15|2 years ago
Really cool!
omnibrain|2 years ago
CharlesHorsey|2 years ago
zuprau|2 years ago
grishka|2 years ago
bsimpson|2 years ago
beAbU|2 years ago
Samsung Galaxy S20
nabakin|2 years ago
_nalply|2 years ago
max0563|2 years ago
Eater_of_food|2 years ago
At least with this you don't need to rebuild the whole tower!
unknown|2 years ago
[deleted]
fowl2|2 years ago
Uncaught TypeError: can't access property Symbol.iterator, _0x2129b3.changedTouches is undefined touchEnded https://cs.uwaterloo.ca/~csk/slide/slide.js:1 _onmouseup https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.6.0/p5.min.js...
Fatnino|2 years ago
justin_oaks|2 years ago
This also feels like playing a game of Operation [1]. The author just needs to add an annoying buzzer sound whenever you fail.
[1] https://en.wikipedia.org/wiki/Operation_(game)
jumploops|2 years ago
There are 31 levels, though I didn't personally finish. Proof [0]
[0] https://imgur.com/a/ldY0IkC
yccs27|2 years ago
zokier|2 years ago
I wonder if there is optimum phone size for this, mine might be smidgen too small
TrianguloY|2 years ago
ben-schaaf|2 years ago
tgtweak|2 years ago
hereonout2|2 years ago
phh|2 years ago
hn_throwaway_99|2 years ago
cjdell|2 years ago
AlphaWeaver|2 years ago
cglong|2 years ago
andai|2 years ago
operator-name|2 years ago
wizofaus|2 years ago
parasti|2 years ago
the_third_wave|2 years ago
[1] https://news.ycombinator.com/item?id=36103176
SpaghettiCthulu|2 years ago
pintxo|2 years ago
mrspuratic|2 years ago
redreceipt|2 years ago
wizofaus|2 years ago
explaininjs|2 years ago
borgchick|2 years ago
Game: "level 2: moar fingers required"
Me: "damn you fingers! y u get in each other's way all the time??"
Frustrating, but intriguing.
tobr|2 years ago
(To watch. Not to try to actually speedrun yourself. That sounds painful, emotionally as well as physically.)
tobr|2 years ago
leni536|2 years ago
beefman|2 years ago
https://apps.apple.com/us/app/cross-fingers/id337490369
Tmpod|2 years ago
dang|2 years ago
Slide to unlock ... a new puzzle - https://news.ycombinator.com/item?id=36112310 - May 2023 (4 comments)
noman-land|2 years ago
TrianguloY|2 years ago
I was at 4 fingers :(
snickerbockers|2 years ago
unknown|2 years ago
[deleted]
null_shift|2 years ago
I think maybe the focus and fine motor control needed to keep the ball within the lines…
mcint|2 years ago
TheAceOfHearts|2 years ago
[0] https://imgur.com/dxC5J0e
kristopolous|2 years ago
m12k|2 years ago
ho_schi|2 years ago
flexagoon|2 years ago
nabakin|2 years ago
forgotmypw17|2 years ago
jefftk|2 years ago
LeoNatan25|2 years ago
j6ng4n|2 years ago
Also in the code: if you want to see all the levels without touch, add ?debug=1 to the URL and use the spacebar to advance.
mostlysimilar|2 years ago
yarone|2 years ago
Did you know that "double-click" on early Windows literally meant "click the same pixel twice in rapid succession"?
malfist|2 years ago
3v1n0|2 years ago
Very cool... Unless it doesn't remeber your stage, and so... I cried when I swiped out the Firefox tab by mistake.
Edit: it does remeber, just need to slide once
wodenokoto|2 years ago
appel|2 years ago
MattyRad|2 years ago
JimtheCoder|2 years ago
Now there are finger prints all over my screen...
Any tips?
tmtvl|2 years ago
unknown|2 years ago
[deleted]
benatkin|2 years ago
tambourine_man|2 years ago
kderbyma|2 years ago
pluijzer|2 years ago
michaelmior|2 years ago
spacebacon|2 years ago
nayuki|2 years ago
ugh123|2 years ago
attilaberczik|2 years ago
syngrog66|2 years ago
* 80% of the time they get triggered by accident, causing some loss of modal state or user data
* other 80% of time they DONT trigger when you DO want, because your gesture wasnt EXACTLY perfect or timed right
majikandy|2 years ago
James_K|2 years ago
boerseth|2 years ago
keyle|2 years ago
unknown|2 years ago
[deleted]
c0rrupted|2 years ago
lowbloodsugar|2 years ago
Waterluvian|2 years ago
jasonjayr|2 years ago
c0rrupted|2 years ago
munro|2 years ago
unknown|2 years ago
[deleted]
OOPMan|2 years ago
unknown|2 years ago
[deleted]
quickthrower2|2 years ago
Oh thats the game!
afinlayson|2 years ago
tomger|2 years ago
perryizgr8|2 years ago
robgibbons|2 years ago
aflag|2 years ago
borgchick|2 years ago
fsto|2 years ago
mirthflat83|2 years ago
culanuchachamim|2 years ago
mock-possum|2 years ago
canbus|2 years ago
jojobas|2 years ago
raydiatian|2 years ago