I have always wondered how so many javascript game framework authors expect anyone to take them seriously when the design, performance graphics and craftsmanship of their demos are often so poor. You might have the most amazing framework ever, but you are not demonstrating that with your demo game at all with its poorly drawn graphics, strangely behaving parallax, flickering tile seams, and a loader that fails to finish half the time.
The demo was written in the old version of Entity. You can try out the new demo by installing the gem. Those issues have been addressed but I think you're missing the point.
Its the potential of the engine which matters, take a look at the features page to see whats possible.
More are on the way. My company is actually working on JS games exclusively, and I'm doing a talk on this very subject (I actually briefly mention EntityJS) at SXSW next month. The title of my talk is "Do Gamers Dream of HTML5 Sheep" if anyone is interested.
ZenPsycho|14 years ago
louisstow|14 years ago
bendangelo|14 years ago
Its the potential of the engine which matters, take a look at the features page to see whats possible.
Thanks for trying the demo!
BPm|14 years ago
easterisle|14 years ago
NTH|14 years ago
atomicdog|14 years ago
revelation|14 years ago
james33|14 years ago