> and here they announce that they're also no longer trying to support the "rich motion graphics" use case.
That kind of sucks, as there's a slew of amazing things people like Joshua Davis had done with Flash. I've used it on several occasions to script my way out of a complex motion graphics requirement.
<aside> They should really expose the After Effects API to ActionScript though. Most of the hi-end compositing and motion graphics people I know now recommend or want to switch to Nuke because of Adobe's disregard for After Effects' scripting capabilities.
I would say that's their response to what the market is telling them what they want and don't want, of which the market has been quite vocal about the past couple of years. Flash has been slowly evolving into something other than a web browser plugin for years, we're just now reaching that cutoff point. The fun will be if the platform can survive as something other than a web browser plugin.
It would be really interesting if Adobe made the Flash Platform available for the mainstream console market and tied it in (or preferably made it optional) with a game store where people can buy and developers can sell games for these consoles.
[+] [-] 0x0|14 years ago|reply
1. Dropped Adobe AIR support on desktop Linux ("focusing on Android & embedded", was it?)
2. Dropped Adobe Flash Player support on Android (not focusing on Android anymore?)
3. Dropped Adobe Flash Player support on Linux (except in Google Chrome)
and here they announce that they're also no longer trying to support the "rich motion graphics" use case.
[+] [-] some1else|14 years ago|reply
That kind of sucks, as there's a slew of amazing things people like Joshua Davis had done with Flash. I've used it on several occasions to script my way out of a complex motion graphics requirement.
<aside> They should really expose the After Effects API to ActionScript though. Most of the hi-end compositing and motion graphics people I know now recommend or want to switch to Nuke because of Adobe's disregard for After Effects' scripting capabilities.
[+] [-] talmand|14 years ago|reply
[+] [-] shimon_e|14 years ago|reply
Keyboard input support in full-screen mode
Improved audio support for working with low-latency audio
Ability to progressively stream textures for Stage 3D content
LZMA compression support for ByteArray
Frame label events
ActionScript workers (enables concurrent ActionScript execution on separate threads)
Support for advanced profiling
Support for more hardware-accelerated video cards (from 2005/2006) in order to expand availability of hardware accelerated content
Improved ActionScript performance when targeting Apple iOS (What the??? iOS???)
Performance index API to inform about performance capabilities of current environment
Release outside mouse event API
Refactoring and modernizing the current core Flash runtime code base
Work on the ActionScript Virtual Machine
Updates to the ActionScript language
Doesn't seem like there will be anything new that can not be currently albeit less efficiently.
[+] [-] udp|14 years ago|reply
Yes, you can wrap a Flash application with AIR to build it as an iOS app. (This is not the same as a Flash plugin for mobile Safari).
http://www.adobe.com/products/air.html
[+] [-] IanDrake|14 years ago|reply
Ha! Been asking for this feature for the last 2 years. Now it's just 3 releases away. What's that like...2 more years?
[+] [-] pan69|14 years ago|reply
[+] [-] teyc|14 years ago|reply