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ravst3s | 2 years ago

Sure, some people do, but the majority of people are not looking to exercise while gaming. It's a niche use case. The Wii lost its novelty pretty quickly.

If you're gaming for 3-4 hours, watching a movie, or using the device for productivity you're going to be seated or standing still.

Also, Vision Pro can be a mobile device, albeit for <2 hrs. Imo, Gaming will not be the primary use case for these devices.

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mcphage|2 years ago

> The Wii lost its novelty pretty quickly.

It really didn’t. Ring Fit Adventure, a successor to the Wii Fit titles, sold 15 million copies for the Switch. Nintendo Switch Sports sold almost 9 million. Those are solid numbers. The kind of motion control the Wii used is still used for those titles, and they’re still popular.

Hamuko|2 years ago

Just because it sold a bunch of copies doesn't mean that it wasn't a novelty and got actively used. Fidget spinners sold like hot cakes. 15 million copies is also less than half of what Wii Fit pulled, so it sounds like people did in fact lose interest in Nintendo exercise games.

ravst3s|2 years ago

That's decent for single games, but overall those are low figures.

These companies are aiming to have installed bases in the hundreds of millions if not billions.

Active gaming will be a nice use case, but will not be the reason 40-50m people buy a headset every year.

zeknife|2 years ago

Having used VR, I actually think I would rather move around for 3 hours than stand still for 3 hours

sebzim4500|2 years ago

That's certainly true but sitting for three hours is better than either.