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0x138d5 | 2 years ago

My main gripe with city builders like C:S is that you start off in the modern age.

Bam. Highways, utilities, concrete.

I'd like to go from dirt tracks and outhouses to fully automated luxury gay space communism.

discuss

order

myself248|2 years ago

You might want to check out the mods that this youtuber uses for his history-of-the-east-coast series:

https://www.youtube.com/playlist?list=PLwkSQD3vqK1Q4BP-itzN6...

It starts with the indigenous Americans in wigwams, and goes from there. Pretty cool. (Watch at 1.25x.)

0x138d5|2 years ago

Yeah I know the Franklin series, but that will just turn it into a diorama simulator.

I want the pressure of socioeconomic change to guide me, forcing the city to adapt to previous choices.

leononame|2 years ago

I would loooove for a C:S like city builder where you start in something like a medieval age and then you progress through time. It would be amazing to have nice historical city centers like in Italy or Spain, and this could be heavily changed for different regions (make DLCs for different country styles, like Japan or even USA where you would get to build wild west cities before going into themodern age). Then your city would really feel as if it grew more organically.

One can dream...

kjkjadksj|2 years ago

To be fair you cant build a highway until your city is a certain size. You are free to build “rurally” with railroads and dirt roads too.

zokier|2 years ago

Workers & Resources: Soviet Republic has afaik some degree of time progression and development. Overall its a game with surprisingly deep mechanics underlying a zany surface layer.