This is good for procedural generated 2D worlds. Think Hollow Knight, but expansive across infinite environments. Just randomly generate the control image and have the LLM generate the theme. Combine that with LLM generated lore and the possibilities are unlimited.We have the technology to do this right now.
zokier|2 years ago
>> I would've expected at least a not grid-based zoning so that buildings on curves look more natural. All these empty pieces of land in between buildings look really bad and kind of force us to make grid cities. And that is not even an innovation, it was already present in the SimCity series. But some procedurally generated buildings for smooth corners and connecting buildings would be nice.
> Its hard to make assets that would work with every curve. When you see screenshots of nice cities like this, people are using mods to hand place assets with them clipping into each other to make a unified wall of buildings along the curve or corner.
https://news.ycombinator.com/item?id=36294742
ML generated building configurations for city builder games. Readily adaptable to any shape, and as a bonus can break up excessive repetition a bit. If you want to be ambitious, train a model on real-world aerial photos.
mywittyname|2 years ago
robobenjie|2 years ago
arijo|2 years ago
Ireallyapart|2 years ago
This guy just demonstrated what's required to generate a theme, and it's not far off from extrapolating further from that in using a LLM to generate Lore and just some random maze generator to create the base control image.
6510|2 years ago