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robbies | 2 years ago

That's an interesting idea. I wouldn't really call the Raster Block a 'queue' in most GPUs. The most queue like thing is the buffer used to store non-position exports from VS, but then those are interpolated before dropped off into PS. There's a lot of fixed function machinery to convert vertices into fragments (setup, cull, clip, rasterize, early Z/S).

And that's not even considering the vast differences between AMD and NV here. And then there are the mobile GPU constraints.

Still, would be fun to export more of the controls here. If you have access to a console devkit, some of these knobs are exposed.

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