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benjaminmikiten | 2 years ago
This reminds me of a bit of advice from Austin Kleon that I've used frequently -- "Make bad art, too"[^1]:
> “Good” can be a stifling word, a word that makes you hesitate and stare at a blank page and second-guess yourself and throw stuff in the trash. What’s important is to get your hands moving and let the images come. Whether it’s good or bad is beside the point. Just make something.
This is a perspective I have to come back to, as an engineer building enterprise-scale things, when I'm working on small-scale projects. I don't need to use the same tools I use at work, I can pick "bad"[^2] architecture, I just need to build _something_.
[^1] https://austinkleon.com/2020/04/15/make-bad-art-too/ [^2] "Bad" in that I know precisely how and when and what would bite me in the ass when I try to scale it.
quickthrower2|2 years ago
bbkane|2 years ago
No shame either way, I think the juice isn't worth the squeeze for automatic testing short-lived code myself