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kosei | 2 years ago
So, 11 people for a year for Diablo. Meanwhile Diablo 4 took 300+ people 6+ years. So over 150x the cost, not accounting for the fact that game developers are paid much more now as well. People pretend it’s the same industry but it’s evolved dramatically.
eek2121|2 years ago
Diablo was more fun.
Diablo 2 is pretty great. My only complaints about it surround harder difficulties. Those of us with accessibility issues (like me with a gimped hand) found hell to be super challenging.
Diablo 3 sucked when it launched, however, right now, it is absolutely amazing. Blizzard has absolute gold with the tiered difficulty/rift/season design. Unsure why they didn't improve upon it...
Diablo 4 has potential, but many of the great systems developed in 1-3 are gone.
What made previous diablo games great:
A fixed level/difficulty system
Randomly generated levels
A way to measure yourself against both yourself and others. Potential for multiple unique build paths for every class. An awesome loot/gear system that eventually makes you feel overpowered until you aren't.
Diablo 4 has none of those.
Diablo 1-3 have some combination of those.
bob1029|2 years ago
This is the central aspect of fun for me in an ARPG. When I come back through that starting story area at level 40, I expect to absolutely melt the enemies I run into. If I get super fucking lucky on a roll and pick up a legendary (i.e. against the story/balance team's wishes), I should be able to have a goddamn romp through the world for quite a bit. This emergence of potentially-unintended gameplay outcomes in an ARPG results in the fun for me.
Maybe there's a way to do the multiplayer-friendly scaling thing that my dopamine loop would enjoy but I haven't seen it yet. Ultimately, it feels like Blizzard tried to solve a cursed problem and walked right into the predictable outcome.
https://www.youtube.com/watch?v=8uE6-vIi1rQ
logicchains|2 years ago
nemo44x|2 years ago
Diablo 4 is unbelievable imo. Easily the pickup where Diablo 2 left off. It’s super complex while being simple. Really good game!
hourago|2 years ago
But there are still indie games developed with such small teams. So, that is still a viable possibility.
mikepurvis|2 years ago
ricardobayes|2 years ago
Cthulhu_|2 years ago
Cthulhu_|2 years ago
To generalize, indie games focus on the core gameplay loop, AAA games on high effort visuals.
enkid|2 years ago
fennecfoxy|2 years ago
I think it's fair enough that modern games take much more effort; we have much higher expectations as gamers/consumers than we used to.
jayd16|2 years ago
YurgenJurgensen|2 years ago