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drorco | 2 years ago
Just as an example, in high school learning trigonometry was really difficult for me, like why would I even care about finding an angle in a triangle, etc.?
Only once I studied physics or game dev, this has started to become relevant, and then studying it got SO MUCH easier.
Solvency|2 years ago
"Alright everyone, let's make a video game character out of triangles".
"Let's make a little cannon that you can change the angle of. How do you calculate the angle? Funny you should ask.."
"Now let's learn how you'd make the fireball move up and down as it travels. That's a sine wave!"
Every single student understands the basic concept of a game visually, even if they don't play them regularly. It's just a perfect frame of reference and context for applying the concepts in 2D, and then in 3D. And it's so easy to help the students understand how easily those concepts get extrapolated to other things (engineering, sports, whatever).
drorco|2 years ago
There's probably an untapped opportunity here, but ed-tech is such a difficult industry.
grugagag|2 years ago
TeMPOraL|2 years ago
In primary and secondary school, I had troubles with math - mostly caused by me not doing homework exercises and generally avoiding work (probably an early indication of an issue that took 20 more years to diagnose...). It all changed when I got interested in gamedev - suddenly, I've caught up with most of the material I was bad at, quickly learned trigonometry beyond the secondary school program, and then some basic vector and matrix algebra - and I distinctly remember it all starting with a simple problem: how to make a sprite rotate and move in circles?
Couple decades later, I still have a kind of theory+applications mindset: I always seek to generalize and abstract, but I feel lost when presented with a new abstraction without any context. Over the years, I realized I learn and understand things most effectively by seeking out answers to the question: why?. Not in the sense of, "what will I ever use this for?", but in the sense of "why was this invented?", "what were the problems people who invented it were trying to solve?". I trace the topic back in time until I find the point where the "why" and "how" are both apparent, and then go forward from there.
jerf|2 years ago
I was going to say that the curriculum is tuned in favor of those who can just learn by theory, but then I realized that's not even true. It's tuned in favor of those who will simply swallow it without any idea what it is for; it is neither contextualized in terms of what it is practically good for, nor is it contextualized in terms of theory. It's just... there.
grugagag|2 years ago
siftrics|2 years ago
That's a close-minded, ignorant world view. Much of the world's most important advancements were made before any practical use could be seen. Why do you think that way?
TeMPOraL|2 years ago
In a sense, yes. But usually this was kind of accidental - as in, people making those breakthroughs weren't doing it because they loved manipulating abstract symbols, or believed that someone, somewhen will find it useful; rather, they had some immediate-term reason for doing the work - a problem to solve, a person to impress, or just doing it for shits and giggles - and only later it turned out their work was the key to something transformative.
I have a similar "mental make" as GP too. Over the years I realized that for me, it's not about practical use to me - it's about knowing why something was invented, what problems the inventors were trying to solve. Learning the historical motivation "grounds" the concept for me, and makes it much easier to understand.
drorco|2 years ago
qorrect|2 years ago
Probably the same reason that you're such an ass (genes).