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alvarezbjm-hn | 2 years ago

Maybe I am too old to have a valid opinion on games, but I saw a unique oportunity for stadia to become a universal anticheat engine.

Since the game CLIENT couldn't be tampered with by the customer, gamers were unable to execute the worst (best) cheats: injection. The gamers could still use reflection cheats, but with added latency.

During the life of Stadia I wasn't aware of any attempt of Google to capitalize on this advantage. Imagine playing Call of Duty or PUBG in a cheat free platform. Simply mind blowing.

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DougEiffel|2 years ago

biggest problem with playing call of duty on a stadia would be the additional lag.

I found that I wasn't able to enjoy my stadia beyond puzzle games. And I have pretty decent internet. There were periods of a few minutes when I would feel things were working great and then I would suddenly get a slight, barely noticable lag when steering a vehicle or aiming a weapon.

Was always just enough to be infuriating. I can't see COD players enjoying that.

TheCapeGreek|2 years ago

This throws game modding out the window if it becomes mainstream. Many games thrive purely off of their modding communities - especially older titles.

nhinck2|2 years ago

It throws out the traditional way of doing modding, there are still ways of making it work.

Unlikely to get your nude skyrim follower mods though.

tredre3|2 years ago

Modding is fun, no doubt about it. I enjoy the absurd weapons and revamped textures when I play with trusted friends.

But if I had to choose between having mods or having a guaranteed cheat-free game, I know which one I'd choose and I suspect I'd be in the majority.

zkldi|2 years ago

the problem is that the kind of games that warrant anticheat also can't cope with the increased delay (nor predictive inputs).