(no title)
gghh | 2 years ago
Games often use their tick rate (iterations of the event loop per second) as a quality metric, and an rt OS should favor preemption and low scheduling latency over throughput... so maybe that should give a more fluid experience?
But the bottleneck for minecraft seems to be in memory allocations, so an OS that can schedule threads rapidly may not change much after all.
viraptor|2 years ago
9659|2 years ago