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bmalicoat | 2 years ago

I agree that there are lots of poorly made games that predictably flop. However, it's also worth noting all the bits of a game that matter outside of the executable. Knowing where your audience hangs out and how to reach them, having the ability to make compelling trailers and screenshots, having press contacts to help promote your game, crafting a viable monetization strategy, etc. All these things matter more than most observers would think when differentiating between known and unknown games.

It also really depends how you define "successful". I've put out 3 mobile games in the last few years as a solo or mostly-solo game dev[1]. Each one has been game of the day on iOS and received other prominent featuring. From a critical and editorial standpoint my games were successful. From a "is this a sustainable career that supports me financially" standpoint, not so much.

[1] You can find my games at https://birdcartel.com Let me know if you think they fall into the unfun/janky bucket.

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dimgl|2 years ago

Hey! Cool games! I think mobile is a different beast altogether. A majority of the games I was talking about are on the PC/console market where players tend to have a lot of disposable income and rely on stores (like Steam, Nintendo Shop) to find games.

Mobile is much harder. I think that is one medium where I agree that the OP is right. Because the games tend to be simpler, the barrier of entry is reduced drastically, so it's much harder to have sucecss. Serious gamers won't play mobile game and casual gamers are fickle, so just making a "good game" on mobile doesn't apply. I think it's especially true for word games (I saw you made two).

Nonetheless, your games look cool! I don't think they're games I'd spend more than a couple of minutes on (much less spend money on), but who knows? I think you should keep making more. The last word/numbers game I spent money on was Threes, and that was only because I heard about how 2048 stole the concept from that game. Not sure if that context even helps.

Thanks for sharing and providing some concrete examples.