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gmjosack | 2 years ago

This is definitely a known issue that I've personally experienced but is even listed as a warning on the docs[1].

> Godot 4's HTML5 exports currently cannot run on macOS and iOS due to upstream bugs with SharedArrayBuffer and WebGL 2.0. We recommend using macOS and iOS native export functionality instead, as it will also result in better performance.

> Godot 3's HTML5 exports are more compatible with various browsers in general, especially when using the GLES2 rendering backend (which only requires WebGL 1.0).

Web exports are essentially unusable for Mac users. It's the biggest complaint I get from my games using Godot 4.x.

[1] https://docs.godotengine.org/en/stable/tutorials/export/expo...

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