top | item 36658334

(no title)

kirillbobyrev | 2 years ago

I love Bevy, but I feel like it's still more of a Game Development Library rather than an engine. Godot, on the other hand, looks very nice in terms of user experience: great editor and very easy to understand and use. Will Bevy implement a first-party editor, overhaul of game development experience etc or is the goal to only support these things with third-party plugins and crates?

discuss

order

_cart|2 years ago

Building an editor is one of our highest priorities. We've been laying the groundwork for this for awhile and we would like to have tangible progress here within the year. We can't commit to specific dates, but know that a full editor experience is a central part of our plan. Code-only will always be an option, but we firmly believe that visual editing is a critical piece of the gamedev puzzle.

komadori|2 years ago

A first-party editor is planned and Bevy's UI library and other infrastructure is getting to the point where it might to start to materialise in a few releases. However, I personally love the code-first experience Bevy offers in comparison to something like Godot.

jasonjmcghee|2 years ago

Definitely agree. The UI workflow is godot doesn’t feel good. Bevy does feel boilerplatey, but it’s so much more intuitive imo.